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Thin Lei Win on Food Systems, Rice and Power in Southeast Asia
Podcast episode
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Transcript - Episode 85
Transcript
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Who Got the Power?
Game
The game Who got the power is designed around the intervention of the following 5 main identified actors involved in the case of land use change in the Amazon region of Brazil: the Brazilian farmer, the Brazilian government, the rainforest, the beef export lobby and the international environmental policies. Developed to be used as a discussion tool based on the new scenarios of land use change, the game aims to highlight and present new pathways depending on the collective decisions and actions of the different influences the actors have during the game session on the common resources consisting of the rainforest, agricultural land and livelihood. The concept of the game focuses on the setting of medium-sized family farms engaged in agricultural production, including soy and livestock, in the vicinity of the Amazon rainforest. The main challenge for the players in the game is to figure out the impact of their decisions on the alteration of land use. As power relations are firstly randomly attributed and later redistributed throughout the game when certain thresholds are breached, depending on the resources, the actors will encounter different scenarios based on their influence in the decision making.
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Resumen y grabación del conversatorio "Desigualdades en el sistema alimentario de Colombia"
Event recording
Las múltiples dimensiones de la desigualdad son especialmente pronunciadas en los sistemas alimentarios, donde exacerban condiciones de hambre, malnutrición, pobreza, y contaminación, ya alarmantes, y presentan un grave obstáculo para transformaciones efectivas. Además, las distintas visiones sobre las causas o dimensiones de la desigualdad en el sistema alimentario, puede llevarnos a desacuerdos e incluso conflictos sobre las acciones necesarias para contrarrestarlas.En este contexto MESA Colombia desarrolló el conversatorio “Desigualdades en el Sistema Alimentario de Colombia”, el 27 de Mayo, 2025.
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Event Recording: Counting on Nature - How should we value nature in our food systems?
Event recording
This event was co-hosted by TABLE and the Oxford Martin Programme on the Future of Food on 2 June 2025 in a hybrid format and took the form of a panel discussion moderated by Tara Garnett (Director, TABLE) with:Rohit Kaushish (Chief Economics Advisor, National Farmers' Union);Constance McDermott (Associate Professor and Jackson Senior Research Fellow in Land Use and Environmental Change, Oriel College and the Environmental Change Institute at University of Oxford);Vassilis Gkoumas (Economist, WWF-UK);Henry Leveson-Gower (Founder & CEO, Promoting Economic Pluralism).The event was inspired by the TABLE explainer Making Nature Count: How should we value nature in our food systems? (authored by Henry Leveson-Gower). 
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MESA: Infografía acerca de los efectos del cambio climático en el cultivo del maíz
Resource
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MESA: Infografía de los impactos ambientales de la ganadería extensiva en México
Resource
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Games at TABLE: A new platform for food system serious games
Essay
Games at TABLE will soon be launched as the first food-systems-focused serious games library to encourage future project collaborations and support food system education, research, and broader transformation. Serious game expert Federico Andreotti provides an overview of serious games around farming and food systems, with three examples of existing serious games designed by students at Wageningen University.Federico is a lecturer and researcher at Wageningen University. He is the game expert of the CiFoS research team, and coordinator of the WUR Games Hub that connects multiple researchers that use games to bridge science and society. Federico’s PhD project was on the co-design and application of serious games for the sustainability transition of farming and food systems; his current research and education focus is on games design and play and participatory research methods to explore futures farming and food systems. Via “Games at TABLE” he aims to foster an international community connecting game researchers and designers across the globe, encompassing social sciences, natural sciences, and design. These partnerships may serve to develop effective strategy games and engage players with agency: decision makers who play and take action to transform systems.https://www.doi.org/10.56661/d1243efe
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What is food solutionism? And why does it limit us
Podcast episode
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